Master of Numbers

Master of Numbers

Collect the biggest number and break all the walls! The game is suitable for those who want to relax now.
Manage your numbers as you make your way through many levels, avoid big numbers and absorb smaller ones to become even stronger. Skillful dodging obstacles and choosing the best route will allow you to reach the finish line and score the maximum number of points. Time to test your dexterity and strategic thinking in this unique and addictive game!

How to Play Master of Numbers?

Goal: Reach the finish line with as many points as possible.
Absorb numbers smaller than yours, highlighted in blue. If you encounter a red number larger than yours, you will lose your number and have to start over.
Avoid power saws, cross bridges and jump over ditches.
At the finish line you will find many walls to destroy.

Which tools were used to implement the game's physics and mechanics?

WebGL was used as the game development platform or tool.

Which game category does this game belong to?

Based on its main gameplay, this game is a Casual.

What are the key themes highlighted for this game?

The main tags that describe the game are arcade, math, number, runner, timekiller.

Does the game support mobile operating systems like iOS and Android?

Yes, Master of Numbers is designed to work well on mobile phones.

What is the ideal age range to play this game?

This game is suitable for the age categories Kids.

Who is credited with the creation of this game?

The division or team within the developer that worked on this game is Eccentric Games Studio.

Is the game appropriate for a child's age group?

No, Master of Numbers is not suitable for young players.

What gender audience is this game aimed at?

The game has a preference for Male & Female.

Does the game feature any content involving blood?

Yes, there are blood scenes or references in Master of Numbers.

Is there any depiction of cruelty or mistreatment in the game?

Yes, brutality or cruelty is involved in Master of Numbers’s gameplay.
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